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 Crystal Evolution

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Ryan
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Zodiac: Libra
Chinese zodiac: Monkey
Number of posts: 331
Age: 17
Location: the Air
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KCVDS Username: Ryan
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Registration date: 2008-09-12

PostSubject: Crystal Evolution   Mon Aug 10, 2009 9:14 pm

well since i think i'm pretty much done with creating a bunch of new cards for my Rising series, i thought about making a new series. but of course i'll continue to make a new card every so often for my Rising card series cause they're my main cards lol. but heres what i have so far in my new Crystal Series.


1 Tuner + 1 or more Non-Tuner "Crystal" Monsters
When this card is Synchro Summoned successfully, increase your Life Points by 400 points for every "Crystal" monster with a different name in your graveyard. As Long as this card remains face-up on the field, "Crystal" monsters on your side of the field are unaffected by your opponents Spell/Trap cards (excluding this card).


This card can only be Ritual Summoned with the Ritual Spell card "Crystal Offering". You must also offer monsters whose total Level Stars equal 8 or more as a tribute from your hand or field. When this card is Ritual Summoned Successfully, select 1 other monster card on your side of the field. While this card remains face-up on the field the selected card cannot be selected as an attack target, or be targetted by Spell or trap cards. If the selected card is removed from the field, destroy this card. If this card is removed from the field, destroy the selected card.


When this card is destroyed as a result of battle and sent to the graveyard, you can change the Battle Positions of all face-up monsters on the field. After this effect has been acitvated, draw 1 card from your deck.


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 monsters with "Crystal" in their card names in your graveyard from play. Once per turn, during either players Main Phase, you can discard 1 card from your hand. Depending on the type of card discarded, you can activate 1 of the following effects:
-Monster: Your opponent can only Normal/Flip/Special Summon once this turn.
-Spell: Your opponent can only activate 1 Spell card this turn.
-Trap: Your opponent can only activate 1 Trap card this turn.


When this card is Summoned successfully, you can select 1 face-down card on the field. the selected card must remain face-down as long as this card remains face-up on the field. (If it is a Monster card it is still flipped face-up before Damage Calculation).


As long as this card remains face-up on your side of the field, your opponent cannot activate any Set Spell or Trap cards.


You can only activate this card when you have 3 or more monsters with "Crystal" in their card names on your side of the field. Tribute 1 monster with "Crystal" in its card name on your side of the field and destroy Spell or Trap cards on the field equal to the number of "Crystal" monsters on your side of the field.


Once per turn, monsters with "Crystal" in their card name that are in defense mode are not destroyed as a result of battle. You can discard 1 monster with "Crystal" in its card name from your hand to the graveyard to change the Battle Position of 1 "Crystal" monster on the field. This effect can only be used during your Main Phase.


This card is used to Ritual Summon "Crystal Guardian - Ampellios". You must also offer monsters whose total Level Stars equal 8 or more as a tribute from your hand or field.


Activate only when your opponent declares an attack on a face-up "Crystal" monster you control. Negate that 1 attack, then both players draw 1 card from their respective decks.


When a monster on your side of the field is destroyed as a result of battle and sent to the graveyard, Special Summon 1 Level 4 or lower "Crystal" monster from your hand or deck. When a monster on your side of the field is destroyed and sent to the graveyard by a card effect, Special Summon 1 Level 6 or lower "Crystal" monster from your hand, deck, or graveyard.

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