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 Yu-Gi-Oh! Game Idea

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Kaizen
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PostSubject: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 7:39 am

******
DISCLAIMER:

WE DO NOT OWN YU-GI-OH or any of the items within this game. This is made
purely for enjoyment of our peers. We have no monetary gain from this.

******






Alright, some of you might remember this idea of mine, but those of you that don't will soon =PP. There's a few things that I need right now, and these will let me get farther into the game.If you help me out with this I'll give you credit for your part in the game, and I'll give you a custom card that I've devised. Besides the people that help on this, only the winner of the very first tournament in the game will be able to have it. This card will be untradable.

Okay the game's hopeful specs are:

1. A fully working Battle City, with 32 Fields, and Kaiba Tower.

2. A Virtual Reality World, with 8 different 'realms'.

3. A Merchant System, which will include a black Market Merchant for certain 'special' cards.

4. A Tournament System in Battle City, with a maximum player count of 32 players.

5. Duelist Kingdom, with 24 Fields and a Grand Tourney of up to 256 members. This would be a 10 chip requirement like all the other ones.

6. At Least 800 Working Cards with effects.

7. At least 24 different Characters with hopefully upwards of 128 different NPC characters.



I'll keep a progress update here. As well as on the site's forums which are located here.

Okay, the color coding works as follows:

Finished

In Progress (Currently Working on it)

In Progress (Not Currently working on it)

Future Update

Game Updates:
OVERALL [7%]

Icons, Merchants, Cards:

Character Sprites [24/24] COMPLETE!
NPC Sprites [
128/128] COMPLETE!
Yu-Gi-Oh! Tins in Merchant System [43/43] COMPLETE!
Yu-Gi-Oh! Packs in Merchant System [51/51] COMPLETE!
Yu-Gi-Oh! Decks in Merchant System [25/25] COMPLETE!
Yu-Gi-Oh! Cards [17/800]

Duel Maps/Setups/Systems:

Duelist Kingdom Map [2 Stages Done]
Duelist Kingdom Tournament Setup [5%]
Battle City Map [100%] COMPLETE!
Battle City Tournament Setup [5%]
Battle System [0%]
Domino Pier [30%]
Duel Academy [20%]
Duel Academy Tournament Setup [0%]
Duel Academy Dorm Setup [0%]

Housing Complexes:

House/Appartment Complex #1 [100%] COMPLETE!
House/Appartment Complex #2 [25%]
Manor/Mansion Complex [0%]
Estate Complex 1 [0%]
Estate Complex 2 [0%]
Real Estate System [0%]

Server Stuff:
Server Creation [100%] COMPLETE
Client Creation ]10%]

As you can see I'm just starting this off. That's because I had originally designed it to be a Byond game, but it kinda went in a different direction and I switched to another game maker engine.

Fixed the exact number of decks in the game. There's 25 starter decks, so now the game reflects that.


Updated on 6/21/09
Updated on 6/22/09

Updated on 6/28/09
Updated on 6/29/09
Updated on 7/03/09
Updated on 7/19/09



The Development Team:
Administrators:
Kaizen
Programmers
Kaizen
Map Makers
Kaizen
Itachi the Criminal
Sprite Artists
Kaizen
Itachi the Criminal
Card Makers
Kaizen
Lord Volk


Last edited by Kaizen on Mon Sep 28, 2009 2:11 am; edited 16 times in total
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 8:10 am

Okay, I know this is a double post, and I'm sorry about that, but I need to do these in separate posts.

Here's what I need for the game. These are ranked in order of importance.

1. Character Sprite Artists: I really need these. I have the pic of a sample for what I need. It's this:

2. Card Sprite Artists: I need these for both the card and the actual image of the monster. If someone can get these done I'd be EXTREMELY grateful.

3. Programmers: These are also fairly necessary as we're talking about several tens of thousand of lines of code for the game.

4. Mappers: These guys help organize the maps, and make them as interesting and as realistic as possible.

5: Pack Helpers: These guys would work out which cards go in which pack and send me the info in a PM. They'd also be in charge of figuring out the rarity of the card. I'll post my idea for a basic chart of rarity.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 8:21 pm

updated **

Battle City Map is almost complete. Right now it features:



Kaiba Tower

8 Fields (Battle System not created yet)

6 Shops

14 Houses

Park

Start of Train System. Which will feature the ability to go to 8 different spots in Battle City, and the ability to Travel to Domino City, KaibaLand, and The Pier (which is how you'll get to Duelist Kingdom).


Last edited by Kaizen on Sun Jun 21, 2009 10:16 pm; edited 2 times in total
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 9:00 pm

Nice work.i see you have come a long way,well i know some dudes that work on that stuff...maybe they can help.Their names is "itachi the criminal" and "EJ"....try to PM itachi on here or you can reach him in hamachi.I think EJ has worked on a naruto game so he might help out too ;D if you need any help Ill contact them....

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 10:54 pm

Pretty cool ! It looks like the Pokemon and the DMU maps Razz

It seems like you have put a lot of hard work to reach this point. You have my respect Smile Keep up the good work and soon you will finish the game Wink
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 10:55 pm

this is looking really awesome mann. cant wait for it to be done ahaa. i didn't know you could actually put custom cards on these things. would there be a possibility to get my Rising cards on there? that would be my dream half way lol.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Sun Jun 21, 2009 11:42 pm

Join here.I found someone that may help you.

ffx.EJ
pass:123
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 22, 2009 12:00 am

Nice, I look forward to the release of this game. Maybe you should make it exclusively for DK members when it's first completed?

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 22, 2009 9:04 am

Yiannis wrote:
Pretty cool ! It looks like the Pokemon and the DMU maps Razz

It seems like you have put a lot of hard work to reach this point. You have my respect Smile Keep up the good work and soon you will finish the game Wink


--The Reason it looks like pokemon maps is because it is them =PP. I
got a pokemon Rip and used that, along with creating the field zones.

Ryan wrote:
this is looking really awesome mann. cant wait for it to be done ahaa. i didn't know you could actually put custom cards on these things. would there be a possibility to get my Rising cards on there? that would be my dream half way lol.


--Yea I can put cards in, and If you send me pics of the cards I could
probably get it to work. If possible, also create an Icon of the
monster facing the right, and one of it facing towards the left.

Kyosuke Kiryu wrote:
Join here.I found someone that may help you.

ffx.EJ
pass:123


--Kk thanks.

St. Anna wrote:
Nice, I look forward to the release of this game. Maybe you should make it exclusively for DK members when it's first completed?


--Besides two of my cousins who will be running as admins alongside myself, the game will initially only be for Duel Kings Members. Eventually, I hope to open it up to anyone.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 22, 2009 9:15 am

lol i'll have to get backk to you on that icon creation thing i'm no good at that stuff. but i can give you the link to my series.

http://duelkings.forumotion.net/create-a-card-f17/my-rising-card-series-t1548.htm


if you can get that too work, i will be so stoked for this new game lol. i appreciate it.


and if this game would only be for DK members, that would probly make people want to join us even more so that should improve our activity here as well.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 22, 2009 11:02 am

Umm putting custom cards would spoil the game man.
If the guy has talent let him prove it the way he should.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 22, 2009 11:01 pm

Neji Hyuga wrote:
Umm putting custom cards would spoil the game man.
If the guy has talent let him prove it the way he should.




my cards would not spoil the game man. i've created them, and balanced them out for over a year. i test duel with them, and they win and they lose just like any other deck.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 23, 2009 7:05 am

Ryan wrote:
Neji Hyuga wrote:
Umm putting custom cards would spoil the game man.
If the guy has talent let him prove it the way he should.




my cards would not spoil the game man. i've created them, and balanced them out for over a year. i test duel with them, and they win and they lose just like any other deck.


--First of all, there will probably be restrictions on how many and which cards are allowed in certain tournament decks.

--Second, I will not just allow any custom card to be created. They will have to be relatively fair cards, and if I think the card is over powered, I'll either put a ban on it for Tournaments or I'll speak to the creator about changing it.

--Finally, The game will be changing as it advances. Which means that certain cards will be removed from Tournaments and others will be added as the admin team consisting of 5 people at the moment see fit.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 23, 2009 8:39 am

Pretty cool man. Nice! Looks like citizens of DK will increase in the near future. XD

Anyway, about the customized cards things. I really don't agree on putting those cards on there as it may change the.......

Nvm.

It always depends on the ADMINs though! >.<
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 23, 2009 9:24 am

Kaizen wrote:
Ryan wrote:
Neji Hyuga wrote:
Umm putting custom cards would spoil the game man.
If the guy has talent let him prove it the way he should.




my cards would not spoil the game man. i've created them, and balanced them out for over a year. i test duel with them, and they win and they lose just like any other deck.


--First of all, there will probably be restrictions on how many and which cards are allowed in certain tournament decks.

--Second, I will not just allow any custom card to be created. They will have to be relatively fair cards, and if I think the card is over powered, I'll either put a ban on it for Tournaments or I'll speak to the creator about changing it.

--Finally, The game will be changing as it advances. Which means that certain cards will be removed from Tournaments and others will be added as the admin team consisting of 5 people at the moment see fit.


I think that you should do a points and rankings system, starting people out with weaker versions of cards(Trap Hole instead of Bottomless, Tools of the Bandit instead of Dark Bribe, etc.). People use points to buy relatively stronger, more powerful cards(Solemn Judgement, REDMD, etc.) and they gain points buy beating people and earn bonus points for beating a person of a higher level.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 23, 2009 10:06 am

Dark Mousy wrote:
Pretty cool man. Nice! Looks like citizens of DK will increase in the near future. XD

Anyway, about the customized cards things. I really don't agree on putting those cards on there as it may change the.......

Nvm.

It always depends on the ADMINs though! >.<


---Yea, that's generally how it works lol. Admins won't necessarily be the same as in DK, although a few might be. For instance I'm not in any dorm atm, but I'll b the root admin.
St. Anna wrote:
I think that you should do a points and rankings
system, starting people out with weaker versions of cards(Trap Hole
instead of Bottomless, Tools of the Bandit instead of Dark Bribe,
etc.). People use points to buy relatively stronger, more powerful
cards(Solemn Judgement, REDMD, etc.) and they gain points buy beating
people and earn bonus points for beating a person of a higher level.


--That'll b relatively hard to do at the beginning. However, there'll be a luck system because buying individual cards will be expensive, and buying packs will carry a low chance of the 'better' cards.



Oh and I'm updating the progress.


Last edited by Kaizen on Tue Jun 23, 2009 10:19 am; edited 1 time in total (Reason for editing : adding responce to previous post)
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 23, 2009 10:28 am

Anyways I know someone who makes sprites and is good from what I hear and makes animation.Old admin named EJR..here is his MSN so if you have MSN add him and add me too..

His MSN:ejr5991@live.com

My MSN:good_duelist123@hotmail.com

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 29, 2009 2:28 am

updated


Last edited by Kaizen on Tue Jun 30, 2009 3:47 am; edited 1 time in total
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Mon Jun 29, 2009 8:49 pm

Ok, I need to know if anyone is capable of designing a fully 3d sprite for the various monsters?

UPDATED
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Tue Jun 30, 2009 11:13 pm

this looks very good especially since you are pretty much working alone...lol

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Wed Jul 01, 2009 1:25 am

Azaryn wrote:
this looks very good especially since you are pretty much working alone...lol


I can't say it's all me, mostly because of the fact that Itachi the Criminal is helping me with the maps. He's also helping me with the char sprites.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Wed Jul 01, 2009 1:30 am

good to see he accepted to help you.I knew he could.

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Wed Jul 01, 2009 2:15 am

Kaizen wrote:
Azaryn wrote:
this looks very good especially since you are pretty much working alone...lol


I can't say it's all me, mostly because of the fact that Itachi the Criminal is helping me with the maps. He's also helping me with the char sprites.


Oh that's kind of him I wanna play this tho so finish it :d but take your time because nothing is worse than and unfinished project Smile

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PostSubject: Re: Yu-Gi-Oh! Game Idea   Wed Jul 01, 2009 3:05 am

Azaryn wrote:

Kaizen wrote:
Azaryn wrote:
this looks very good especially since you are pretty much working alone...lol


I
can't say it's all me, mostly because of the fact that Itachi the
Criminal is helping me with the maps. He's also helping me with the
char sprites.



Oh
that's kind of him I wanna play this tho so finish it :d but take your
time because nothing is worse than and unfinished project Smile



You don't need to tell me that lol =PP. But I do enjoy what I'm doing, so I'll try to keep it up =PP.






This is what the game program's class system looks like at the moment. And this is with the game at just 7% completion.This is just so everyone gets a basic idea of what I have to do..... Most of these contain between 600-1000 lines of code. The larger ones, such as the areas, the dorms, and the cards, each contain between 10,000 - 150,000 lines of code.
A line of code is 1 command for the game.
EACH card that has any effect is at least 100 lines of code.
**This is done, because by the end of the programming, the game will handle all damage and everything personally.
****That means that players won't be able to mess around with their Lifepoints, and they won't have the option of saying that something isn't affected in a certain way.
**** The game will take care of everything from Damage Calculation, to whether a certain monster can be attacked by something else.


********Each of those represents a JAVA class.
The Dashed lines are Class Dependancies, and the Normal Lines with the white arrow are Subclass/Superclass relationships.
The Top left 'piece of paper' is the readme.txt file for the program.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Wed Jul 01, 2009 7:11 pm

Okay, I'm putting this out there for anyone that wants to contribute.

I need 30 people who would be interested in creating the sorting tests for 'Duel Academy'.

PM ME IF INTERESTED

People Helping:

  1. Kyosuke Kiryu
  2. Azaryn

IF I FIND OUT ANYONE HAS GIVEN OUT INFORMATION ON THEIR QUESTIONS, THEY WILL BE REMOVED FROM THE TEAM IMMEDIATELY!
AND THEIR QUESTIONS WILL BE REMOVED FROM THE TEST QUESTIONS! BELIEVE ME IT JUST WON'T PAY OFF TO BE BOUGHT BY SOMEONE!!!!!!



Last edited by Kaizen on Sun Jul 05, 2009 8:17 am; edited 2 times in total (Reason for editing : spelling error was pissing me off.)
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Thu Jul 02, 2009 9:22 am

This is an example for one of the classes to give people an idea of what I have to write. This is probably going to be on the shorter side of the classes
Code:

/**
 * This is the class that determines when a player wins, and which player goes first.
 *
 * @author (Kaizen)
 * @version (1.0.0.1)
 */
public class Duel extends CentralClass
{
    public Duel()
    {
    }
    public static int duelResultsOpponent()
    {
        return LP2;
    }
    public static int duelResultsPlayer()
    {
        return LP1;
    }
    public int chooseFirst()
    {
        /**NEED TO CREATE THE CHOOSE FIRST PLAYER METHOD*/
        int decision = RocksPaperScissors();
        do
        {
            if (decision == 1)
            {
                boolean first = PlayerChoice();
                if (first == true)
                {
                    return 1;
                }
                if (first == false)
                {
                    return 0;
                }
            }
            if (decision == 2)
            {
                boolean first = PlayerChoice();
                if (first == false)
                {
                    return 1;
                }
                if (first == true)
                {
                    return 0;
                }
            }
        }
        while (decision == 3);
        return -1;
    }
    /**RocksPaperScissors Guide
    * 1 = Player 1 Wins
    * 2 = Player 2 Wins
    * 3 = Tie
    */
    public int RocksPaperScissors()
    {
        /**Rocks, Paper, Scissors Game
        * 1 = Rocks
        * 2 = Scissors
        * 3 = Paper
        */
        int P1choice = 0;
        int P2choice = 0;
        if ((P1choice == 1 && P2choice == 2) || (P1choice == 2 && P2choice == 3) || (P1choice == 3 && P2choice == 1))
        {
            return 1;
        }
       
        if ((P1choice == 2 && P2choice == 1) || (P1choice == 3 && P2choice == 2) || (P1choice == 1 && P2choice == 3))
        {
            return 2;
        }
        else
        {
            return 3;
        }
    }
    public boolean PlayerChoice()
    {
        /**NEED TO CREATE PLAYER CHOICE SYSTEM*/
        return true;
    }
           
}
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LordVolk
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Thu Jul 02, 2009 9:42 am

As for the cards
I can give you a complete list of all released cards in america right now, as well as the sets they were released in, plus effects. it may be hard to read but I can do it.
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Kaizen
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Thu Jul 02, 2009 9:57 am

That would be amazing. If you could do that it would bring the process up so much easier. I'll add you to the team.
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Thu Jul 02, 2009 10:07 am

Where do you want 'em
if you have an IM i can send you a text file with them in it its WAY to much to post here
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LordVolk
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PostSubject: Re: Yu-Gi-Oh! Game Idea   Thu Jul 02, 2009 10:10 am

oh!, one more thing, do you want card images as well?
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