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Headcase Head Admin


 Zodiac:  Chinese zodiac:  Number of posts: 378 Age: 18 Hamachi: {EX} PW: Life KCVDS Username: Headcase09 Registration date: 2008-08-22
 | |  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Wed Sep 24, 2008 9:53 am | |
| hey guys, anyone have tournament ideas? here's a few of mine: 1. same rules as the BC tourney (since some of you didn't get to participate). minimum 50 cards in deck, no cards that are limited or semi-limited. 2. you can only use cards from the first 3 "packs" on kcvds: KCD, EOD, and GOC. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Guest Guest
 | Subject: Re: The Round Table Wed Sep 24, 2008 11:13 am | |
| Those are nice ideas. Why not combining it with a specific THEME such as Dragons Dark cards like Helopolmer. A pretty basic idea but it seems strict enough and okay. |
|  | | ilodude67 DK Trooper

 Zodiac:  Chinese zodiac:  Number of posts: 126 Age: 15 Hamachi: why u wanna know ? KCVDS Username: ilodude67 Registration date: 2008-08-24
 | Subject: Re: The Round Table Thu Sep 25, 2008 1:12 am | |
| Well i would suggest a hard one like this
we each have a duel (obviously) BUT whoever has a face-up monster on THEIR end phase loses the whole duel for example
say i summon prisma my turn and i attack say my opponents face down monster and say its...... morphing jar so his monster is destroyed but mine isn't and WHEN i end my phase if i have a monster face up on my field (prisma) i lose the duel the point of the game is to not have a monster face up on ur field on ur standby phase =] sounds hard but its quiet easy _________________  *Image and remark Removed due to size and content* xDDDDDD |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Thu Sep 25, 2008 6:06 am | |
| that's quite unconventional. everyone would just keep using spirit monsters  _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ilodude67 DK Trooper

 Zodiac:  Chinese zodiac:  Number of posts: 126 Age: 15 Hamachi: why u wanna know ? KCVDS Username: ilodude67 Registration date: 2008-08-24
 | Subject: Re: The Round Table Thu Sep 25, 2008 6:14 am | |
| Well there are monsters that can win u the duel other thna spirit monster............. ok how about this... Partner duels say for example its me and Gd teamed up against Jadenyuki1 and chazz so the little table would be like this
ilodude67 Jadenyuki1 & vs Good_duelist Chazz
then wat would happen would be me vs jaden and Gd vs Chazz
and lets say i won but Gd didn't so it would be me vs Chazz and say chazz won then jaden and chazz go to the next round where u might have a surprise waiting
BUT if lets say me and Gd won our duels then we automatically pass to the next round easy as that...
and if u dont like that then how about a tourney where we only use monsters that are 1500 ATK and less =]_________________  *Image and remark Removed due to size and content* xDDDDDD |
|  | | Guest Guest
 | Subject: Re: The Round Table Thu Sep 25, 2008 9:36 am | |
| Team Dueling is an nice idea but monsters with 1500 ATK or less would cause most people to use broken cards like Staples or Nice effect monsters and I would kill with my Gadgets =P. Also about ilo's first suggestion why not a Ectoplasmer duel. For example you have to tribute a monster during the end phase and inflict half dmg to opp. Then have Ectoplasemr not be a Continous spell but a field one Malice wont work at all. |
|  | | ilodude67 DK Trooper

 Zodiac:  Chinese zodiac:  Number of posts: 126 Age: 15 Hamachi: why u wanna know ? KCVDS Username: ilodude67 Registration date: 2008-08-24
 | Subject: Re: The Round Table Thu Sep 25, 2008 10:30 am | |
| | Ace wrote: | | Team Dueling is an nice idea but monsters with 1500 ATK or less would cause most people to use broken cards like Staples or Nice effect monsters and I would kill with my Gadgets =P. Also about ilo's first suggestion why not a Ectoplasmer duel. For example you have to tribute a monster during the end phase and inflict half dmg to opp. Then have Ectoplasemr not be a Continous spell but a field one Malice wont work at all. |
Gadgets well lets see u cant have any monster thats 1500 at all so other monsters that go with gadgets might not work i dont think gadgets would do much effect in that type of tourney i got something better than Gadgets and its like a whole family with 1500 atk i would really recommend the 1500 ATk tourney
and Ace wats Ectoplasmer lol_________________  *Image and remark Removed due to size and content* xDDDDDD |
|  | | Guest Guest
 | Subject: Re: The Round Table Fri Sep 26, 2008 5:14 am | |
| XD It is a continuous spell card that... you must sacrifice one monster on your side of the field that is face up during the end phase and inflict damage to your opponent equal to half the cards attack so if you try a 1500 tourney with Ectoplasemer that would be one crazy tourny no one thought about EVAR! |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Sat Sep 27, 2008 2:34 am | |
| hey what about something like duelist kingdom rules: 1-5 star normal monsters can be summoned with no tributes. 6-7 star normal monsters need one tribute. However you cannot set normal monsters with a reduced number of tributes. if you do, you ust pay the usual amount. Also, I can have a Duelist Kingdom map (if a gfx designer could help me with this it'd be great). maybe around 10 different dueling arenas, each with a special twist - either a field spell preset on the field (but if you play a different one it replaces it, but if that one is destroyed, reverts back to original), certain restrictions (LP, monsters), bonuses (all spirit or guardian monsters get +500 atk) etc. Each area will have its own ham, if someone catches you in more than one area at once that's cheating (since you can't be in two places at once). everyone is assigned to an area at the start and has two star chips (you need EIGHT to enter the castle). Each day we'll have a new thread where you can post your choice of movement 1-2 spaces away from your current location (we'll design the map), you have to stay in the new location for the rest of the day (when you can choose to move or not), if we catch you in the wrong ham, you get a warning, then you're DQ'd! If it takes too long we might have to start stepping in and forcing duels, or sending Player Killers (myself included) to go around and hunt ppl's Star Chips! PKers will have final judgment on stuff in the duel (since you're locked in), and I would judge them. One will be visible on the map, one might not be, and who knows? One duelist might be a Player Killer in disguise. But their movements will have to be restricted, they can't warp around the map. *not sure about this rule You can arrive on the island with only 75 cards (send in cardlist first) to use in your decks. Duels are played in matches 2/3 on the island, 3/5 in the castle. No sidedecking between rounds. If you pay DP before entering, you can buy a larger “trunk” that lets you bring up to 100 cards to the island – each upgrade of “trunk size” lets you hold 5 more cards, and costs 200 DP (so you pay at most 1000DP to get trunk up to 100 cards). Minimum deck size is 48 cards. However any cards you pick up afterwards are yours. A Duelist without Star Chips cannot be challenged, but can wager all the rare cards in his trunk (even zero if he has none), plus more cards to get the total up to 5 (winner gets to pick which ones). This allows him a chance to get back in – but he can only wager 5 cards because we don’t want others to get a huge advantage for killing them. If a duelist wagers his 5 cards and loses, he must sit out of the next tournament that he would be able to participate in (lost the cards, spends the time getting new ones). in an effort to make the duels less broken and more like Duelist Kingdom, these cards are Banned (suggestions welcome): Cyber Valley Six Samurai cards gravity bind level limit area b dark armed dragon grand mole snipe hunter marshmallon spirit reaper heavy storm (abuse time!) dimensional fissure skill drain royal oppression royal decree active guard armor trap dustshoot demise, king of Armageddon (or limited to 1?) evil heroes?? Just certain ones or none at all? Dark calling? Torrential? (mirror force and crush card virus will be allowed, since yugi and kaiba always use it. But maybe some kind of conditions for having them?) limited to one: shield crush jinzo reinforcement of the army heart of the underdog semi-limited: messenger of peace shrink bottomless trap hole pyramid turtle HOWEVER: if you kill a PKer, he might drop a rare card you can use, even if its on the banlist (but probably only one copy of it). People bending the rules by using cards they shouldn't have will be banned from future tourneys. We go by the honor system! FUSIONS: You can perform a “contact fusion” of any basic fusion monster (ones that don’t list any effects). However if you perform the fusion using polymerization, it comes with a counter on it. If it would be removed from the field by a card effect, you can remove the counter to negate the effect. HOWEVER: if you kill a PKer, he might drop a rare card you can use, even if its on the banlist (but probably only one copy of it). People bending the rules by using cards they shouldn't have will be banned from future tourneys. We go by the honor system! you can also spend a day "searching" an area (you will have to post that you searched) and i'll roll some dice to see if you found anything. Also, before a duel with someone you can wager one card each - if you win, you can take from the opponent any card they played - if at the end of the duel it's on the field, in the grave or rfg, you can take it! post here and their cardlists will be changed. Or you can agree to put up a predetermined "rare" card. However these rare cards will have to be public info so others won't be confused when they see you using one in a duel! At the castle gate there are special rules - one of which will be the "suicide plot." if the duel is 1-1, in the last round, the first player who elects to do so can threaten suicide (by falling off the castle) if the opponent attacks his LP next turn in a way that would reduce it to zero - whether by attacking an atk pos monster, hitting a def monster with trample, or a direct attack, or hitting a monster using shrink (whatever time shrink is played, the attack can be cancelled by invoking "suicide.") hence, such attacks are prohibited because the opponent has a conscience. However, after that turn direct attacks are allowed again. If the opponent who initiated the "suicide plot" still loses however, all his DP are transferred to the winner (King or someone with infinite DP cannot use this trick), AND they must sit out of the next tourney they could participate in - while they respawn, wait for monster reborn, stay in hospital, w/e. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge
Last edited by ieatsuka on Sat Sep 27, 2008 7:30 am; edited 3 times in total |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Sat Sep 27, 2008 2:34 am | |
| more rules to come... _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ilodude67 DK Trooper

 Zodiac:  Chinese zodiac:  Number of posts: 126 Age: 15 Hamachi: why u wanna know ? KCVDS Username: ilodude67 Registration date: 2008-08-24
 | Subject: Re: The Round Table Sat Sep 27, 2008 5:38 am | |
| | ieatsuka wrote: | hey what about something like duelist kingdom rules: 1-5 star normal monsters can be summoned with no tributes. 6-7 star normal monsters need one tribute.
|
Well i might as well be putting cards in my deck that can search for blue eyes and summon him -.- i dont like duelist kingdom games cause then people will say this and that and then they ignore the rulings and its like Dreamland for noobs who say "BUT MY BLUE EYES HAS 3 HEADS!" lol so i dont really agree with this type of tourney...
oh and "King" no double posting lol u may be king but that doesn't mean u get ALL the freedom _________________  *Image and remark Removed due to size and content* xDDDDDD |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Sat Sep 27, 2008 7:31 am | |
| | ilodude67 wrote: | | ieatsuka wrote: | hey what about something like duelist kingdom rules: 1-5 star normal monsters can be summoned with no tributes. 6-7 star normal monsters need one tribute.
|
Well i might as well be putting cards in my deck that can search for blue eyes and summon him -.- i dont like duelist kingdom games cause then people will say this and that and then they ignore the rulings and its like Dreamland for noobs who say "BUT MY BLUE EYES HAS 3 HEADS!" lol so i dont really agree with this type of tourney...
oh and "King" no double posting lol u may be king but that doesn't mean u get ALL the freedom |
blue eyes will still need 2 tributes. entrants should be screened - i don't think we have that many stupid noobs on DK so it wouldn't be a problem. if nothing else, an entry fee or some kind of test requirement should suffice to screen out the noobs - did i mention i HATE noobs? especially the ones that wrongfully accuse their opponents of being noobs? worst comes to worst, a prnt scrn should send a Player Killer their way..._________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Guest Guest
 | Subject: Re: The Round Table Sat Sep 27, 2008 11:40 am | |
| Heck no Entry fee is crud XD Although i can afford it I dont want to spend some KP for a tournament you would most likely lose in facing your odds. Besides that second noob system is fine since we want them out ASAP =P |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Mon Sep 29, 2008 8:37 am | |
| hm.....i made the fee kinda higher (to buy a bigger trunk) because I didn't want advantages to come cheap after all! maybe i should also have "qualifiers" for entering? cuz Pegasus didn't invite any noobs to the kingdom. how about if you placed in the top 1/8 of any other tournament? (provide link). Something more complicated would be role-playing: and each role-player would get one or more rare cards that no one else can start with! 1. yugi: 1 dark magician - the one with original art (all other DMs must have alternate art). can be normal summoned with NO tributes. also, yugi can use Dark Magician of Chaos. 2. kaiba: 3 BEWD - only 1 tribute needed to summon them. these are the ones with original art, all other BEWD must use alternate art, and need 2 tributes. maybe only kaiba can use CCV? also - the 3 BEWD, if wagered, must always be wagered all at once. kaiba cannot win the tournament before getting back his blue eyes, if he loses them. 3. joey: 1 HEART OF THE UNDERDOG - really good because normal monsters have a huge boost in this format! also time wizard can be special summoned from the hand so you don't waste a normal summon. i was thinking: perhaps i should make a list of the rare cards and substitute them with other cards that are actually limited? that way opponents are assured yugi is only using one of the rare dark magicians. cyber dragon will be banned. (too cheap since a lot of monsters only need 1 tribute). if you play polymerization from your hand, the summoned monster gets one magic counter on it. at any time, you can remove the counter from it to de-fuse the monster (works like playing de-fusion, spell speed 2). however this will not work for elemental heroes. i was originally going to make the counter work like mbaas, but decided that's too cheap. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Guest Guest
 | Subject: Re: The Round Table Mon Sep 29, 2008 9:16 am | |
| |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Mon Sep 29, 2008 12:31 pm | |
| THIS GAME WILL BE PLAYED IN REAL-TIME! SERIOUS PLAYERS ONLY! A “rare card” is defined as a card that is banned for this tourney, unless your character “owns” one. They can be acquired by starting with one as your character’s ability, finding one on the island, or winning it from someone in a wager. If two players meet on the island, they can conduct transactions using rare cards, star chips, other cards in their trunks, or KP. Players’ actions and locations are determined in real time by their posts on the thread. I think I might need a subforum for this tourney!!!! Before you execute any action (including duels), you must check the thread to see if your action is valid! You don’t want to duel someone, then find out it was illegal since you guys weren’t even in the same area. Put in a placeholder before you duel or whatever, announcing your action, so people can wait for the action to be completed before making their moves. SUBFORUM: Status board: I’ll update this with news and other statuses. Refer to status board b4 u ask questions, this is a lot of work for me on limited time. Player moves board: people post their actions here. Kingdom map: locations of all the players (except hidden players) The map should be isometric. There is a “Waterfall mountain” on the map with a cave. The mountain takes 2-4 moves to climb, depending on your approach. However rivers and waterfalls coming out of it allow to travel quickly downhill to other locations on the island. hm.....i made the fee kinda higher (to buy a bigger trunk) because I didn't want advantages to come cheap after all! maybe i should also have "qualifiers" for entering? cuz Pegasus didn't invite any noobs to the kingdom. how about if you placed in the top 1/8 of any other tournament? (provide link). Something more complicated would be role-playing: and each role-player would get one or more rare cards that no one else can start with! 1. yugi: 1 dark magician - the one with original art (all other DMs must have alternate art). can be normal summoned with NO tributes. also, yugi can use Dark Magician of Chaos. Yugi also has all of the exodia pieces, which are considered rare. 2. kaiba: 3 BEWD - only 1 tribute needed to summon them. these are the ones with original art, all other BEWD must use alternate art, and need 2 tributes. Kaiba also starts with the rare cards Crush Card Virus, tyrant wing, and card guard. also - the 3 BEWD, if wagered, must always be wagered all at once. kaiba cannot win the tournament before getting back his blue eyes, if he loses them. Kaiba brought along his duel disks so he can choose to make some duels without any predetermined field, also he can duel anyplace he wants, even places without a ring. If dueling another player, including the king, they must agree to use duel disks (sometimes they might throw in conditions of their own! Like using mokuba as a duel puppet xD), otherwise, it’s the duel ring. Against PKers, he can always use the disks. Being in good shape, kaiba can move twice per day (he would be able to move 3 times, but the duel disks weigh him down). He was not invited to the tournament and arrives by helicopter 2 days after everyone else, with no star chips….how will he get around that? There are 3 secluded landing sites on the island for the helicopter, one of which will take an extra day to reach. The landing site and time will be decided by kaiba and initially only made known to the location administrator. If other players stumble into the ham of the landing site, the administrator will let them know (maybe via a network message) that “you see a helicopter parked in a clearing”. Remember, NO CHEATING when it comes to joining a ham that isn’t your character’s location!! That’s why I didn’t want a network message, because someone could just join a ham to see if it has a message, then leave in 5 seconds. 3. joey: 1 HEART OF THE UNDERDOG - really good because normal monsters have a huge boost in this format! also time wizard can be special summoned from the hand so you don't waste a normal summon. Can return one card from hand to deck to normal summon “flame swordsman” from fusion deck (counts as normal summon for the turn). Must use 1 salamandra. This ability and requirement can be wagered, but both go together. 4. weevil: can use 2 DOOM DOZERs. No one else can, unless they win it from him. Ultimate insect – if weevil equips any of the “ultimate insect” cards with “insect armor with laser cannon,” instead of getting an attack bonus, instead they cannot be destroyed by magic, trap, or monster effects that target it. 5. rex: I really hate this character…ideas?  6. mako: only he can use Legendary Ocean, and 3 of them. These cards can be wagered though, individuall or in a group. However on dry land, when the field spell is not umi, legendary ocean, or umiiruka (did I miss any?), his water-attribute and aqua-type monsters lose 400 atk and def. 7. mai: she can use as many “harpie” monsters in the deck as she wants, and is not held to the deck limit restrictions on the harpies. She must use one “shadow of eyes”, elegant egotist,” and “cyber shield” in the deck at all times. She can also use one “harpie’s feather duster” – a rare card that can be wagered. However if you play this card, at the end of the duel your opponent can ask you to reveal one “harpie” monster from your deck, except harpie’s brother or either of the pet dragons. If you cannot produce the card, you lose that entire duel, not just the round. 8. (optional character, maybe in a later expansion of this game xD) Tristan: gets two moves, can fight guards and PKers with same success rate as kaiba. However against 3 or more guards he will always lose. Guards cannot fight Tristan until after he has attacked one of them. Tristan getting captured means he cannot play in the next tournament, unless the king is defeated. While Tristan is captured, yugi starts all duels with 7000LP (he’s depressed T___T ), except against the King and PKers. Tristan can use the same “beat up” power as Bandit Keith, but only when Yugi, Joey, and Tea aren’t around! xD But he could get in trouble for that. 9. bakura. Has the rare card “change of heart,” exclusive access to “morphing jar,” and 3 rare man-eater bugs. Can challenge people for all their star chips, but no more than he has himself. Instead of star chips he can also challenge someone for their soul by initiating a Shadow Game, wagering his in the process. Loser must sit out the next tournament, and is instantly eliminated from the current one. He can also use his one move for the day to fire up the Millenium Ring and ask the Location Admin where Kaiba’s location is, or where the rare item (card or chip) closest to him is, so he can go over there and search for it. If dueling Yugi or Pegasus in a Shadow Game he also must wager the Millenium Items – each one is worth 1000KP! But Bakura must pay 1000KP to enter – the price of buying the Millenium Ring. He can redeem all the Items he has at the end for 1000KP each, and can leave the island at any time via boat (or jacking Kaiba’s chopper xD). If he redeems all 3 items, he gets an extra 3000 KP bonus for a total of 6000!! The Millenium Ring can also be used to locate Kaiba, but it costs one move. For a Shadow Duel against Kaiba, Bakura must wager his Ring. If Kaiba wins the Ring he can use it to locate Mokuba. (BTW…metagame communication between Kaiba and Mokuba, unless they are not together, is strictly prohibited!) If Bakura gets beaten up, the guy who beat him up takes the Millenium Ring, but they can’t use it – only Yugi, Kaiba, and Pegasus can use it. If he gets captured, he is taken to Pegasus who will do as he sees fit – most likely take his Ring, and give him the same punishment as Bandit Keith! Hehe. Bakura has a special way of fighting the Guards. He can permanently remove one “chain energy” from his trunk to tie up a guard/PKer so the guard can’t do anything (except yell) for the rest of the day, and the next. He can also permanently remove a man-eater bug to kill, that’s right, KILL a guard – and he can only use one man-eater a day. However this cant be used against PKers. Guards getting killed is public info, as their screams can be heard all over the island xD. Like Mokuba and Kaiba, Bakura also remains “hidden” and needs to be searched for. A guard will find him if he rolls 3 or 4. If Bakura is “entrenched,” (same ability as Kaiba) the guard must roll a 3. His exclusive info and powers are his to bargain with. 10: bandit keith (optional character). Once per turn, he can return one card from hand to deck, to pull one “7 – completed” out of his deck. If a player has run out of moves for the day and Keith is in the same area, he can beat them up and take one star chip. They also cannot move for the next day because of their injuries. If he uses this ability, guards are authorized to capture him – he cannot play in next 2 tourneys unless king is defeated by tourney winner – 1 because he got captured, 2 because he gets depressed and drinks *insert picture* xD. However, the king can simply choose to eject him from the island once he is captured, by default he cannot play in the next tourney, even if the king is defeated. He can fight guards in a similar fashion as Tristan and kaiba – an attack on a guard will not go unpunished however! (optional abilities) _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Mon Sep 29, 2008 12:31 pm | |
| 12. mokuba: He starts with only 50 cards, the deck he had in his pocket when he was kidnapped. Among are Rude Kaiser, the rare cards gravity bind and level limit area b, the 3 rare cards “peten the dark clown” and one rare card his brother gave him: either neo-spacian grand mole, spirit reaper, or marshmallon. He can move 3 spaces a day as oppose to one. Search rates for rare cards are doubled (we’ll roll the dice twice for you). Has the option, once per day if he doesn’t move, to “jack” another duelist. However jacking someone will reveal his location, since he has to post on the thread that he’s jacking someone. We’ll roll a dice: JACKING DICE 1 – gets “kidnapped” xD. However the other player can choose to let him go, perhaps at a price. When kidnapped, mokuba is considered to be traveling with the player who kidnapped him. The player can turn over mokuba to whomever he pleases, if he meets with them. Once per day, mokuba can try to escape with a 1/3 success rate. If he succeeds, he will get 3 moves. 2 – failure, loses 1 move for the day in addition to the move he used to jack the player. 3 – failure. 4 – gets 2 cards! The victim chooses which ones. Logistically, the cards cannot be transferred until the victim reads the post and decides. However the victim cannot do anything else until they decide which one to give up. 5 – gets a star chip! 6 – gets a rare card! (the victim chooses which one to give up. If they don’t have any, mokuba picks any 1 card, including limited ones from their entire trunk, which must be revealed. However limitations still apply for mokuba) Mokuba and kaiba are in alliance. If either of them wins, DP are shared equally. If they are in the same location, star chips, cards and rare cards can be transferred The movements of the kaiba bros is secret: only the Location Administrator (maybe me, may not be me) who is NOT dueling knows the location and records it – no one else can know! However when mokuba “surfaces” by jacking someone, escaping, or dueling someone, he must post and thus the location will be made public. Jacking and dueling count as one “move” – he can do both in a day, however it will reduce the number of “moves” he has to travel around the island. But thus he can perform hit and runs. Mokuba cannot jack or duel his brother! Mokuba starts in the castle prison tower. Once a day he can roll a dice to “escape.” If he is caught he is returned to the prison tower, loses all star chips and rare cards, and cannot roll the next day. ESCAPE DIE: 1 = success, fast detection. The guard notices mokuba missing, all guards and PKers are notified of the escape and close in on the castle. However, mokuba will probably be far away, because he gets 3 moves right after jumping out the window. 2 = success, slow detection. Same as above, but mokuba gets 6 moves. 3 = success, perfect. Same as above, but mokuba cannot be found that day, or the next! however he can still be caught if he exposes himself by jacking or dueling someone. 4 = failure, escape pending. Mokuba can choose to roll the escape die twice the next day. 5 = failure, undetected. 6 = failure, detected: security will be stepped up and he cannot roll for the next day. Each time he is recaptured, security will be stepped up – so next time he can’t roll for 2 days, then 3, etc. Also, mokuba will be banned from the next tourney he would be allowed to be in UNLESS: -kaiba wins the tournament -kaiba “frees” him and escapes the island with him (details to be revealed later). This could mean being DQ’d from the tournament though. Kiaba can be creative with this, or we might have to do it for him. For example, he could accidentally “drop” some of his star chips or rare cards in the escape (but not BEWD of course) -kaiba defeats Pegasus (me). To do this he must get into the castle and challenge me. If he loses, he is banned from the next TWO tourneys he could be in, unless the king is defeated by the tournament winner. If kaiba is captured, both he and mokuba are banned from the next two tourneys, unless the king is defeated by the tourney winner. If mokuba is banned from the next tourney, kaiba is too so it’s in his best interest to save mokuba! I want kaiba/mokuba to be in close time zones, preferably people who already work well together and get along. GUARDS AND PKERS: they get one move a day and have free communication with each other in their own ham. However either before or after their move, they can “search” an area for someone (usually mokuba or kaiba). Search rates will have a 1/3 chance of success, unless the search target’s last post on the thread was a duel, or jacking someone at a dueling ring. In that case, the search rate will be 100% because they know the target is at the dueling ring! Mokuba can be captured by force, however kaiba cannot be captured easily by force because of his martial arts skills! Kaiba must be beaten in a duel by a PKer or the King to be captured. Their location is only known by the King, the other guards, and the Location Admin – who CANNOT reveal their locations to anyone else! If a guard and kaiba happen to be in the same location, kaiba will be notified and can effect a “knockout,” but doing so will reveal his location. If he succeeds, Kaiba will beat the location of Mokuba out of the guard (if they have mokuba at the time), break his kneecaps so he can’t do anything for the next 6 days xD, then get two extra spaces to move, because he forced the guard to reveal secret passageways on the island. Knocked-out guards can’t do anything for 3 days, guards with broken kneecaps cant do anything for 6 days. However other guards can pick up the injured guard and carry him back to the castle infirmary for an instant heal. PKers do not start with any rare cards or abilities, they must be won from someone by beating them in a duel – only one can be won per duel, and their challenges cannot be denied. They cannot “find” rare cards or star chips. They have all the powers of a guard, plus the ability to duel others. Guards cannot duel, however they can get a PKer over to duel for them. They are led by the guy whose hair lets him defy gravity xD. Guards and PKers, even if they are in the same location as mokuba/kaiba, must perform a “search” to find them, they get one search per day in addition to the move. If they roll a 1 or 2, they will find both mokuba and kaiba, or just whoever is there. The guard who finds them will immediately announce to all the guards and PKers – if any are in the same location, they will immediately pounce on the brothers. If both are found, kaiba will automatically attempt a “knockout” on all the responding guards – same rules for success apply. If Kaiba is entrenched, a 1 will find mokuba and kaiba, 2 will only find mokuba. When 2 is rolled, kaiba must respond by the end of the day if he wants to come out of hiding and fight the guards. If he doesn’t post on the thread, it is assumed that he chooses to stay in hiding and try to free mokuba later. If kaiba can’t be online much, he can leave instructions such as “attempt knockout if there are only two guards or less” etc. If mokuba and kaiba are in the same area, their brotherly bond will enable them to detect each other without searches. Also, if they are moving together, kaiba gets 3 moves a day to keep pace with mokuba. They can escape the island by returning to the helicopter, jacking a boat, or something lol. Kaiba can “entrench” himself by doing various things to hide: this takes one move, and he loses the entrenchment if he moves from the location. When entrenched, the chance of him being found in a search drop from 1/3 to 1/6. TO DETERMINE SUCCESS: If there are 1-4 guards, kaiba would flip 10 coins. He must get at least twice as many heads as there are guards to succeed. But if not, for every two heads he got (rounded up), that’s one guard he knocked out (and they can’t do anything for 3 days). If he got one head less than necessary, he manages to escape and move one space away, and one of the non-knocked-out guards can’t do anything for the rest of the day, or the next. However the remaining guards (if any) can pursue, but they’d have to search for him again. If Kaiba gets any less heads than that, the remaining guards capture him and bring him to the castle keep (they must walk over there) – no escape is possible, he must wait to duel the King or someone else the King chooses. i was thinking: perhaps i should make a list of the rare cards and substitute them with other cards that are actually limited? that way opponents are assured yugi is only using one of the rare dark magicians. cyber dragon will be banned. (too cheap since a lot of monsters only need 1 tribute). if you play polymerization from your hand, the summoned monster gets one magic counter on it. at any time, you can remove the counter from it to de-fuse the monster (works like playing de-fusion, spell speed 2). however this will not work for elemental heroes. i was originally going to make the counter work like mbaas, but decided that's too cheap. Lightning vortex is limited to 1. or should I make it one of those “rare” cards? Also banned: Equip cards: Axe of despair, malevolent nuzzler, mage power, united we stand, heart of clear water apprentice magician, vindictive old magician, man-eater bug, peten the dark clown. Red-eyes darkness metal dragon Tyrant wing Card guard _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Guest Guest
 | Subject: Re: The Round Table Mon Sep 29, 2008 12:44 pm | |
| O_O... You are a very hard worker ieatsuka. That is a tournament of tournaments if someone can do that and make a map I would play it instantly. 2 posts of that... O_O_O_O_O_O_O_O_O_O lol. Anyway NICE WORK! |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Mon Sep 29, 2008 12:56 pm | |
| ha, i'm just getting started. for practical purposes tho, i think we should play a scaled-down version of this...like beta testers. then if it really gets going we'll do a full version on BC! it'd be great! i've already PM'd some of the BC admins to see what they think. i really want this to be not so much a tournament, as it is a full Duel Monsters experience. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Guest Guest
 | Subject: Re: The Round Table Mon Sep 29, 2008 1:05 pm | |
| lol wow this is bigger than I thought... O_o If it goes on BC we will be famous XD Anyhow that tournament is bigger than the King Tournament xD Nice to see a fun one |
|  | | Guest Guest
 | Subject: Re: The Round Table Mon Sep 29, 2008 1:37 pm | |
| yea i agree..is gonna be AWESOME!!! hope the admins in BC approve this...im amazed at your thinking skills...hmmm it sounds cool...but not alot peopl get it yet like jadenyuki1  |
|  | | Headcase Head Admin


 Zodiac:  Chinese zodiac:  Number of posts: 378 Age: 18 Hamachi: {EX} PW: Life KCVDS Username: Headcase09 Registration date: 2008-08-22
 | Subject: Re: The Round Table Tue Sep 30, 2008 4:25 am | |
| I'll be right back, it would seem that I shat myself reading that 0_0! To complicated for me. I liked the idea of exclusive cards, that only one player can use, but I'm lost at the whole dice and moving and pretty much everything else. _________________ ~~2nd Place King Of Duels Tournament~~~~2nd Place Duel Busters Tournament~~   |
|  | | Guest Guest
 | Subject: Re: The Round Table Tue Sep 30, 2008 4:32 am | |
| lol Gravekeepers and gymnasts arent so bright there huh? lol The game is a strategy board game and you se dice to move and you record it in this topic. It is a complex game and is not for the less bright people. Look at the thing with wings in my sig I am as bright as it  xD |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Wed Oct 01, 2008 6:59 am | |
| OK, I'm still polishing up the rules so it's less confusing but this will take some time to develop. In the meantime, I need some people to help me test the character decks, to make sure none are too weak or broken! A special thank you to those who have already helped me out Name some Duelist Kingdom characters you'd like to test as - I've made a lot of player profiles already, including 4 PKers! (Panik, the Paradox brothers, and the GAY CLOWN!) So far we've tested Yugi and Kaiba (two of the strongest characters, since they are main characters), and Weevil. Testing a player usually makes him stronger because you come up with new abilities and cards for him. I want to keep "fictional" cards to a minimum so there's less card effects to memorize. 1. YUGI MUTOU RARE CARDS: 1 Dark Magician - the one with original art (all other DMs must have alternate art). Can be normal summoned with NO tributes. He must use it in his deck. 1 Dark Magician of Chaos. 1 Dark Magician Knight. It’s name can be treated as “Dark Magician” if being used as a fusion-material monster. 1 Mystical Elf that can be played face-up defense. If it is in face-up attack, during the main phase, yugi can transfer all of its attack points to one other face-up monster on the field. 1 each of all of the exodia pieces, which are considered rare. They must be wagered as a set. 1 swords of revealing light 1 “Swift Gaia the Fierce Knight” which can also be used in the fusion summon of “gaia the dragon champion.” It can be normal summoned without tributes. He must use it in his deck. 1 mind crush – his signature move! 1 “obnoxious celtic guard.” It can be played in face-up defense mode. It can also be Special Summoned from the hand, but if you use this effect, it cannot be tributed. It cannot be destroyed by a spell, trap, or monster effect. 1 Summoned Skull that needs no tributes. He must use it in his deck. 1 Giant Soldier of Stone that can be played in face-up defense position, and cannot be destroyed by a spell, trap, or monster effect. He must use it in his deck. 1 set of 3 gadgets (red, yellow, green) (like Bandit Keith) A set of 2 rare cards: black luster soldier and black luster ritual. When special summoned, black luster soldier has the same effect as Black Luster Soldier - Envoy of the Beginning. However yugi must perform the black luster ritual to summon it! (However he cannot special summon “magician of black chaos” and treat it like “dark magician of chaos.”) ABILITIES: -HEART OF THE CARDS. Once per duel, during his draw phase, if Yugi has no cards in his hand, or only monsters that cannot be normal summoned without tributes, he can show the opponent his hand, then draw any card from his deck instead of his normal draw. Before ending his turn, the opponent should ask Yugi if he wants to call on the “Heart of the Cards.” -DARK MAGIC. Yugi’s “dark magic attack” can also be used by any monster with “dark magician” in its name, or uses such a card as fusion material. -KNIGHT RESHUFFLE. Yugi and Joey can both shuffle “dark magician knight” OR “Mirage Knight” from his hand to the deck to draw 1 card. -BURNING LAND When Curse of Dragon or “Gaia the Dragon Champion” is on his side of the field, he can play “burning land” with an alternate effect. It destroys all field spells every turn, including the field inherent to the duel ring, and the selected “curse of dragon” or “Gaia the Dragon Champion” can attack all the opponent’s monsters once each with a 300 atk bonus when attacking. He must use at least 1 Curse of Dragon in his deck. Yugi cannot be “beaten up.” ******************** i'm thinking of how to incorporate beaver warrior and some of his other weaker monsters. maybe, he can return one card from hand to deck to pull out beaver warrior? _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Wed Oct 01, 2008 7:09 am | |
| 2. SETO KAIBA RARE CARDS: 3 BEWD - only 1 tribute needed to summon them. these are the ones with original art, all other BEWD must use alternate art, and need 2 tributes. If wagered, they must always be wagered all at once along with all copies of “Burst Stream of Destruction” and fusion monsters that involve BEWD. Kaiba cannot win the tournament before getting back his blue eyes, if he loses them. 1 Crush Card Virus – must be used. 1 Ring of Destruction – must be used. 1 Card Guard 1 Tyrant Wing 1 “flute of summoning dragon.” When Lord of D. is on his side of the field, it can special summon one dragon from the hand, deck, or graveyard, and one more from the hand (Special Summoning requirements still apply). At any other time, it can be used to select any dragon from your deck and add it to your hand. 2 Ring of Defense. It can be activated against all forms of effect damage, and can also be used to negate the effect of a monster whose effect activates after it inflicts battle damage (don zaloog). 1 “gyakutenno megami” which can be summoned with no tributes, and also be played in face-up defense. It cannot be destroyed by magic, trap, or monster effects. It also protects his life outside the game. If guards find him and attempt to capture him, he can throw away the card to prevent capture and move away two spaces. 1 Hyozanzaryu that needs no tributes, can be played in face-up defense, and is unaffected by magic or trap cards. 3 “Blue-Eyes Double Dragon” (represented by Cyber Twin Dragon). It is a fusion of two BEWD, 3000/2500, Light/Dragon. It can attack twice in the battle phase. If it is destroyed by a card effect and sent to the graveyard, you can Special Summon one BEWD from the graveyard. BEUD can substitute one BEDD for two of the BEWD as its fusion materials. If that BEUD defuses, it comes back as BEDD and BEWD. (optional, overpowered effect) When Kaiba has Lord of D. on the field, it cannot be selected as an attack target if there is another Dragon-type monster on the same side of the field. ABILITIES: -WHITE LIGHTNING: Kaiba’s “burst stream of destruction” can be used by “blue-eyes ultimate dragon” as well as “master of dragon knight”. It can also be used by any fusion monster in which “blue-eyes white dragon” was used to Special Summon. -HEART OF THE CARDS. At the beginning of his Draw Phase, Kaiba can select one BEWD from his deck and put it on top of his deck, before his draw. This can only be used once per duel. Kaiba does not gain this ability until after winning his first star chip. -DUEL DISKS. When challenged, Kaiba can choose to duel with the Disks instead of the Ring. Unlike Rings, Disks have to inherent Field advantages. Kaiba cannot be beaten up by another player. Kaiba brought along his duel disks so he can choose to make some duels without any predetermined field, also he can duel anyplace he wants, even places without a ring. If dueling another player, including the king, they must agree to use duel disks (sometimes they might throw in conditions of their own! Like using mokuba as a duel puppet xD), otherwise, it’s the duel ring. Against PKers, he can always use the disks. Being in good shape, kaiba can move twice per day (he would be able to move 3 times, but the duel disks weigh him down). He was not invited to the tournament and arrives by helicopter 2 days after everyone else, with no star chips….how will he get around that? There are 3 secluded landing sites on the island for the helicopter, one of which will take an extra day to reach. The landing site and time will be decided by kaiba and initially only made known to the location administrator. If other players stumble into the ham of the landing site, the administrator will let them know (maybe via a network message) that “you see a helicopter parked in a clearing”. Remember, NO CHEATING when it comes to joining a ham that isn’t your character’s location!! That’s why I didn’t want a network message, because someone could just join a ham to see if it has a message, then leave in 5 seconds. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Wed Oct 01, 2008 7:13 am | |
| FUSION MONSTERS: If a Fusion Monster is summoned using Polymerization, when it is summoned, one De-Fusion counter is placed on it. It can be removed as Spell Speed 2 to return the monster to the fusion deck and Special Summon from the graveyard the monsters (just has to have the same name) that were used in the Fusion Summon of the monster. If the Fusion Monster already declared an attack that turn, the newly summoned monsters cannot attack that turn. Any magic card can be played like “Polymerization” at the cost of 1000LP, however the monster will not get the counter. Fusion Monsters cannot attack the same turn they are Summoned, except with a card effect. TRIBUTES 5-star normal monsters can be Normal Summoned without tributes, but to Set them requires one. 6-7 star normal monsters can be Normal Summoned without tributes, but to Set them requires the usual number of tributes. 8-star monsters require the same number of tributes. Certain rare monsters may not require tributes to Normal Summon. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Wed Oct 01, 2008 7:23 am | |
| 4. WEEVIL UNDERWOOD RARE CARDS 2 DOOM DOZERs. No one else can, unless they win it from him. 3 each of all “Ultimate Insect” cards. 3 man-eater bug. 1 Cockroach Knight. The usual effect is optional, not mandatory. Additionally, when it is sent from the field to the graveyard, Weevil can return it to his hand during the next standby phase (like sinister serpent). 3 Parasite Paracide (substituted with Bite Shoes). FLIP: During the next End Phase, you can transfer control of this card to your opponent. While this face-up card is his side of the field, all his monsters are treated as Insect-types. This card’s controller must pay 1500 LP to tribute this face-up card. ABILITIES. INSECT CANNIBALIZATION: if Weevil has two or more insect monsters on his side of the field, he can tribute one of them to add its atk and def to another insect’s atk and def until the end phase of the turn. This can be used during his main phases and battle phases as spell speed 2. INSECT SPAWNING: When an insect on Weevil’s side of the field is destroyed and sent to the graveyard, he can Special Summon one insect monster from his hand that is exactly one level lower than the destroyed monster. ULTIMATE INSECT ARMOR. If weevil equips any of the “ultimate insect” cards with “insect armor with laser cannon,” instead of getting the attack/defense bonus, they cannot be destroyed by the effects of trap or monster cards. When the equipped Ultimate Insect is sent to the graveyard by its own effect, the equip card can be returned to the hand. WORLD SKILLS. At the cost of one move, Weevil can “Pillage” the cards of another player he sees in the same area. Depending on a dice roll, a successful Pillage results in the victim having to throw away 3-5 cards from his trunk, of his own selection. Repeated abuse may draw guards, PKers, and hostile opponents to his location. Sorry for chain posting, but the profiles are too big to combine. _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
|  | | Kameha Red Archfiend Dorm


 Zodiac:  Chinese zodiac:  Number of posts: 251 Age: 17 Location: ISRAEL Registration date: 2008-08-21
 | |  | | ieatsuka Ocean Duelist


 Zodiac:  Chinese zodiac:  Number of posts: 257 Age: 29 Hamachi: {EXH Viceroy}ieatsuka KCVDS Username: ieatsuka Registration date: 2008-08-22
 | Subject: Re: The Round Table Fri Oct 03, 2008 7:26 pm | |
| ok then, how about lets forget the hiding, searching, subplots, field bonuses etc. For the first run we can just test the new decks and new dueling rules. How about that? Everyone starts with 2 chips, u need 8 to enter the castle. More deck profiles coming soon! _________________   Deep in the heart, there must be something that will not disappear. I have never been mindful, but now I realize I have built my memories and experiences...that's what I have. As long as my heart still preserves them, I am not nothing. YGO Level 1 Judge |
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