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 Slish Slash Shikawah!

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Neji Hyuga
Duel Kings Teacher
Duel Kings Teacher


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Chinese zodiac: Pig
Number of posts: 214
Age: 14
Hamachi: Neji Hyuga
KCVDS Username: Neji Hyuga
Registration date: 2008-10-02

PostSubject: Slish Slash Shikawah!   Sun Jul 26, 2009 6:17 am

Welcome to the world of the samurai *Bam wush shikawah?*
We the six samurais are a group of warriors that belong to different attributes.
If used right we can be a massive tool of destruction but if missuesd it can lead to the controllers doom.
Enough talk now i shall introduce you to our grandmaster:



Try not to get him very mad Very Happy

Now i shall tell you what makes us better than the others:

1.We use our effects to our advantage and get our oppponent under our control

2.If were played right we can be a massive tool of destruction

3.In our own arena we can overpower the greatest of beasts it is known as the shien's castle of mist.

4.we can sacrifice our selves to protect our fellow samurai


Get ready for a tour of our kingdom.

Now i shall introduce you to some of our fellow samurai:

The Six Samurai - Zanji:

While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed
, you can destroy another "Six Samurai" monster you control instead.

This is one of the strongers samurai of our kind,he has the ability to take down the mightiest of warriors with a single blow,
He can take down monsters with strong defences or cards that dont leave the field very easily Very Happy(marshmallon,destiny hero defender)


The Six Samurai - Irou:


While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.:

If your opponent is stalling or is overpowering you by setting monsters to the field you can use this mighty warrior to rid it of your sight xD


The Six Samurai - Kamon :

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

This samurai can be very usefull everytime were caught in a trap or spell it uses its ability and rids us of it(can be helpful removing cards like SORL or Prohibition)



The Six Samurai - Nisashi:

While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

This samurai can give us great help by our opponent twice(3000 damage by this card alone is a lot,plus the others samurais themselves deal a lot of damage and also clear to field of any defences your opponent has)

The Six Samurai - Yaichi:

This card can foresee danger and destroy any trap or spell before its used(Mirror force and Sakuretsu armor go bye bye Very Happy)


The Six Samurai - Yariza:

This is a brave warrior that can go through any obsticle to openly attack our opponents but it can easily be counter attacked by the enemy due to its lack of offence.(Can be good when your opponent is stalling with cards like Gravity Bind ,8 turn kill xD)


Grandmaster of the Six Samurai :

You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.

Our sensei xD he only appears when we are in need,he is our main stregnth(he can be special summoned to the field easily and can also be the source of an OTK,also if hes destroyed by a spell or trap he can revive himself to his controllers hand[then he can be summoned again if you have a siz samurai on the field])



Enishi, Shien's Chancellor :

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.

Once we samurai are destroyed he can appear to avenge us.(His effect can be used to rid the field of great defences or some really strong opponents)


Great Shogun Shien:

If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.

No doubt one of the best samurai that ever existed he is a living legend we have great respects for him(he can be summoned really easily this can limits your opponents usage of spells and traps making it hard for your opponent to target all samurais that are preseent(atleast 3)


We samurai also need support and backup,
For backup we have some of our famous tools:

Six Samurai United :

When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.

Unity is one of the best qualities of a samurai,once together can draw out all of our power(this can be used as a powerfull draw engine considering the fact that samurais are summoned at a fast rate)

Backs to the wall:

Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
When we are in a bad position we can always use this trap of ours to revive ourselves and pwn our opponent Very Happy but if our opponent passes a solemn judgment were gone >.<

Reinforcement of the Army:

Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

Incase of an emergency we can contact one of our fellow samurai(all samurias are warriors to RoTA helps)

The A. Forces:

For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.

Not all of us possess a lot of offence,once this spell is cast upon is we can gain unimaginable power(or maybe not Razz its sitll a lot)


Double Summon:

You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.

sometimes we require some aid to swarm our opponents


Exiled Force:


You can Tribute this card to destroy 1 monster on the field.

A group of brave warriors that sacrafice themselves and open up the field so we can destroy our opponents.


Shien's Castle of Mist:

When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.

Whosoever dares to attack us must go through the castle!


Okay now enough big talk i shall also tell you a few samurai secrets which are only given out to our superiors but i will be lettign you all know so dont tell anyone else.

Some opponents that try to stop us from err.. special summoning can really destroy us(doomcaliber knight,Raiou[Thunderking Rai-Oh]and Fossil Dyna])

Also fast decks like Blackwings and Zombies can give us some trouble and we might have a bad hand =/

So we humbly advice you to stay away from those cards and decks..specially stun -.-


Now we will tell you another secret,its our art to kill our opponent in a single blow(OTK Very Happy)

Now i will give you an examle of the OTK:

Your opponent ends his turn with a facedown monster,you start by destroying it with a shield crush, now you summon Zanji and then use grandmasters effect to get it to summon itself and then 2 great shoguns,
So 1800+2100+2500+2500=Total OTK Very Happy


Now i will tell you how to use us in a childrens card game Very Happy

Decklist:

Six Samurai Zanji x3
Six Samurai Irou x2
Six Samurai Kamon x2
Six Samurai Yaichix2
Six Samurai Yazirax1
Exiled Force x3
Grandmaster of the six samurai x3
Great shogun shein x2
Enishi x1


Monster reborn
Brain control(OTK help)
Reinforcment of the army
The A forces x2
Double Summon x2
Six Samurai United x2
Shrink x2(to protect some weak samurai)
Heavy storm
Mystical Space Typhoon



Back to the wall x2
Sakuretsu armor x2
Mirror force
Torrential Tribute
Solemn Judgment x3







Hope you had fun in our kingdom.
Hope to meet you all again someday.
Good ridins Very Happy

Neji
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Bruce Wayne
The Silent Guardian
The Silent Guardian


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Chinese zodiac: Rooster
Number of posts: 634
Age: 16
Hamachi: Bruce Wayne
KCVDS Username: Bruce Wayne
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Registration date: 2008-10-07

PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 7:23 am

Nice article overall. Rating: 8/10.

Comments:

~ Liked the fact that it was first person. Kind of helped understand the article a little better.
~ Liked the "tone" of the the article.
~ Information is pretty good....just a little deeper.
~ Just a little more organized.

Overall....keep writing nice articles.

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Azaryn
Royal Guard
Royal Guard


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Zodiac: Aquarius
Chinese zodiac: Rooster
Number of posts: 647
Age: 15
Location: ....somewhere
KCVDS Username: Azaryn
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Registration date: 2009-03-17

PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 8:12 am

Neji Hyuga wrote:
Welcome to the world of the samurai *Bam wush shikawah?*
We the six samurais are a group of warriors that belong to different attributes.
If used right we can be a massive tool of destruction but if missuesd it can lead to the controllers doom.
Enough talk now i shall introduce you to our grandmaster:



Try not to get him very mad Very Happy

Now i shall tell you what makes us better than the others:

1.We use our effects to our advantage and get our oppponent under our control

2.If were played right we can be a massive tool of destruction

3.In our own arena we can overpower the greatest of beasts it is known as the shien's castle of mist.

4.we can sacrifice our selves to protect our fellow samurai


Get ready for a tour of our kingdom.

Now i shall introduce you to some of our fellow samurai:

The Six Samurai - Zanji:

While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed
, you can destroy another "Six Samurai" monster you control instead.

This is one of the strongers samurai of our kind,he has the ability to take down the mightiest of warriors with a single blow,
He can take down monsters with strong defences or cards that dont leave the field very easily Very Happy(marshmallon,destiny hero defender)


The Six Samurai - Irou:


While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.:

If your opponent is stalling or is overpowering you by setting monsters to the field you can use this mighty warrior to rid it of your sight xD


The Six Samurai - Kamon :

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

This samurai can be very usefull everytime were caught in a trap or spell it uses its ability and rids us of it(can be helpful removing cards like SORL or Prohibition)



The Six Samurai - Nisashi:

While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

This samurai can give us great help by our opponent twice(3000 damage by this card alone is a lot,plus the others samurais themselves deal a lot of damage and also clear to field of any defences your opponent has)

The Six Samurai - Yaichi:

This card can foresee danger and destroy any trap or spell before its used(Mirror force and Sakuretsu armor go bye bye Very Happy)


The Six Samurai - Yariza:

This is a brave warrior that can go through any obsticle to openly attack our opponents but it can easily be counter attacked by the enemy due to its lack of offence.(Can be good when your opponent is stalling with cards like Gravity Bind ,8 turn kill xD)


Grandmaster of the Six Samurai :

You can only control 1 "Grandmaster of the Six Samurai" monster. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.

Our sensei xD he only appears when we are in need,he is our main stregnth(he can be special summoned to the field easily and can also be the source of an OTK,also if hes destroyed by a spell or trap he can revive himself to his controllers hand[then he can be summoned again if you have a siz samurai on the field])



Enishi, Shien's Chancellor :

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.

Once we samurai are destroyed he can appear to avenge us.(His effect can be used to rid the field of great defences or some really strong opponents)


Great Shogun Shien:

If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.

No doubt one of the best samurai that ever existed he is a living legend we have great respects for him(he can be summoned really easily this can limits your opponents usage of spells and traps making it hard for your opponent to target all samurais that are preseent(atleast 3)


We samurai also need support and backup,
For backup we have some of our famous tools:

Six Samurai United :

When a "Six Samurai" monster is Normal Summoned or Special Summoned, place 1 Bushido Counter on this card (max. 2). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Bushido Counters on this card.

Unity is one of the best qualities of a samurai,once together can draw out all of our power(this can be used as a powerfull draw engine considering the fact that samurais are summoned at a fast rate)

Backs to the wall:

Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
When we are in a bad position we can always use this trap of ours to revive ourselves and pwn our opponent Very Happy but if our opponent passes a solemn judgment were gone >.<

Reinforcement of the Army:

Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

Incase of an emergency we can contact one of our fellow samurai(all samurias are warriors to RoTA helps)

The A. Forces:

For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points.

Not all of us possess a lot of offence,once this spell is cast upon is we can gain unimaginable power(or maybe not Razz its sitll a lot)


Double Summon:

You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.

sometimes we require some aid to swarm our opponents


Exiled Force:


You can Tribute this card to destroy 1 monster on the field.

A group of brave warriors that sacrafice themselves and open up the field so we can destroy our opponents.


Shien's Castle of Mist:

When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.

Whosoever dares to attack us must go through the castle!


Okay now enough big talk i shall also tell you a few samurai secrets which are only given out to our superiors but i will be lettign you all know so dont tell anyone else.

Some opponents that try to stop us from err.. special summoning can really destroy us(doomcaliber knight,Raiou[Thunderking Rai-Oh]and Fossil Dyna])

Also fast decks like Blackwings and Zombies can give us some trouble and we might have a bad hand =/

So we humbly advice you to stay away from those cards and decks..specially stun -.-


Now we will tell you another secret,its our art to kill our opponent in a single blow(OTK Very Happy)

Now i will give you an examle of the OTK:

Your opponent ends his turn with a facedown monster,you start by destroying it with a shield crush, now you summon Zanji and then use grandmasters effect to get it to summon itself and then 2 great shoguns,
So 1800+2100+2500+2500=Total OTK Very Happy


Now i will tell you how to use us in a childrens card game Very Happy

Decklist:

Six Samurai Zanji x3
Six Samurai Irou x2
Six Samurai Kamon x2
Six Samurai Yaichix2
Six Samurai Yazirax1
Exiled Force x3
Grandmaster of the six samurai x3
Great shogun shein x2
Enishi x1


Monster reborn
Brain control(OTK help)
Reinforcment of the army
The A forces x2
Double Summon x2
Six Samurai United x2
Shrink x2(to protect some weak samurai)
Heavy storm
Mystical Space Typhoon



Back to the wall x2
Sakuretsu armor x2
Mirror force
Torrential Tribute
Solemn Judgment x3







Hope you had fun in our kingdom.
Hope to meet you all again someday.
Good ridins Very Happy

Neji


HEYY yu need to be part of the article team to write articles thats what bertha said

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Bruce Wayne
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PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 8:21 am

Azaryn, this was actually a test article for him to see if he is qualified enough to get into the Article Team Smile

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Azaryn
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PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 8:29 am

Bruce Wayne wrote:
Azaryn, this was actually a test article for him to see if he is qualified enough to get into the Article Team Smile


OHHH lol aha k cuz i was liek heyy thts not fair-_- lol but now it is hehe

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Bertha
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JOIN ONLY ONE OF ABOVE ^^

Join : BerthaTest
if you need to be tested

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PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 10:21 am

Yeah, you're accepted. Lot of effort -- nice job.

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PostSubject: Re: Slish Slash Shikawah!   Sun Jul 26, 2009 10:48 am

Meh, this article is long, but most of it is pointless. =/ You repeated info a few times as well. I'd give it 5-6.5/10

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Jesse_Anderson
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PostSubject: Re: Slish Slash Shikawah!   Mon Jul 27, 2009 12:24 am

actuallt this article is very useful for those who using six samurai deck cuz it's explan every thing and how you shal play or built your deck .. other side .. the article is not enuf if you gonna make a six samurai deck but you can use some data from this one and built your deck .

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PostSubject: Re: Slish Slash Shikawah!   Tue Jul 28, 2009 3:13 pm

i agree. this is a great and entertaining guide for those who are new to the archetype. good work.

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Neji Hyuga
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PostSubject: Re: Slish Slash Shikawah!   Tue Jul 28, 2009 7:30 pm

JadenYuki1 wrote:
Meh, this article is long, but most of it is pointless. =/ You repeated info a few times as well. I'd give it 5-6.5/10


This was the same article i posted to be LV2 in the TCP so the rules were:
The article had to be based on a deck
and it must be KCVDS format.
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PostSubject: Re: Slish Slash Shikawah!   Tue Jul 28, 2009 9:46 pm

This is such an inspiring article. This motivated me to try out for the team. Good job Neji, 9.5/10

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Neji Hyuga
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PostSubject: Re: Slish Slash Shikawah!   Wed Jul 29, 2009 3:51 pm

Thanks everyone really appreciate it =)

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rolin isnt good enough to beat the first player
[09:12:18] [5.247.169.39 - Ecooky]
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